Add a usable viewport compositor with basic input, processing, transform, and output nodes. This task is only concerned about the realtime compositor in the context of the viewport compositor. In the long term, the realtime compositor will be unified with the existing compositor, effectively accelerating the existing compositing workflow as well. As a first step, this new compositor will be used to power the *Viewport Compositor*, which is a new feature that applies the compositor directly in the viewport. The aim of this project is to develop a new GPU accelerated compositor that is both realtime and interactive. For feedback and discussions, use the (https:*/t/real-time-compositor-feedback-and-discussion/) for the project. For user-level overview and demos, see the (https:*/2022/07/real-time-compositor/) on the matter. This is a task that tracks the current state of the Realtime Compositor project and lists some of its to-dos. Document the viewport compositor, its supported nodes, and its compatibility with the existing compositor.Full float instead of half float precision for final renders and passes that need it.Specialized domain realization shaders to avoid fuzziness introduced by interpolation.Handling of XYZW vector passes without losing 4th channel.Allow access to multiple EXR layers and passes.The following to-dos are not part of the first milestone and are thus not blockers for its merge to master. Support basic filter nodes like blur, filter, lens distortion, glare, and other frequently used nodes.Add a usable viewport compositor with basic input, processing, transform, and output nodes.As a first step, this new compositor will be used to power the Viewport Compositor, which is a new feature that applies the compositor directly in the viewport. For feedback and discussions, use the devtalk topic for the project. For user-level overview and demos, see the blog post on the matter. Save your work before attempting upgrading your rigs.This is a task that tracks the current state of the Realtime Compositor project and lists some of its to-dos.There’s no guarantee rigs created in previous Blender versions will work correctly. Compatibility is broken for this release. When using the add-on Rigify, please note:.Rigs created in Blender 2.77 may still work.
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